![]() ![]() It's the same with the characters, with three of the five leads stuck in a tiresome love triangle that comes up far too much in the middle of such a horrific situation. There are occasional nods to how the characters shouldn’t be in Iraq in the first place, and the impact of this on soldiers who had no choice in the matter, but overall it feels a bit like a missed opportunity. There are hints of "we're not so different, you and I," while the mission of the US marines in the first place is to try and find some WMDs that don't exist. It could have been interesting to see a horror story with something to say about the Iraq War, but House of Ashes avoids discussing the subject. Even if it feels a little tame, it's still a well-structured horror narrative, avoiding showing too much of its creatures early on while throwing in some effective jump scares. However, the animation of the human characters might be the scariest part of the whole game, due to some unfortunate jittering glitches here and there. House of Ashes isn't a particularly scary horror game, using the template of action-oriented horror like Aliens or Predator while blending in the use of claustrophobia and darkness seen in the likes of The Descent and Pitch Black. Between these pathways and a variety of other secrets to discover, there's a fair bit of replayability to be found. ![]() ![]() ![]() Some of these choices do lead to the odd moment of idiosyncratic behavior from characters, such as a previously loyal soldier wanting to abandon a comrade, but there's nothing here that particularly breaks the player's immersion. These detours can be fun to find, with various branching paths that eventually meet up on the other side. ![]()
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